Task 2: Originate and Plan a Motion Graphics Sequence

 

20e (1)

The game that I am doing my animation on is Resident Evil. The graphic style that I am going for is photo realistic. The reason for why I am going for this type of graphic style is because it looks so much better then the original game. The original game came out in  1996 and back then they didn’t really have good software’s to make the game and the animation smooth and realistic.

In the original game when they opened the doors it was a completely different scene so it was not that good, but now everything is made in one scene and the animations are smooth, now the camera angles are able to move with the player because we are able to make amazing graphics in 3D.

re1_chris.jpg

Storyboard

Panel 1

1.jpg

In this panel in 00:00 seconds there is just white screen and everything has 0% opacity, Then in 02:00 seconds the main resident evil logo changes from 0-100 opacity, then the reflection changes from 0-15% opacity in 02:00 seconds. After that at 02:00 seconds the zombie character appears and walks across the screen until 08:000 seconds. At 07:05 the 18+ logo appears from 0-100% opacity.

Panel 2

2.jpg

In this panel there is a black background at 08:01 seconds then at 10:00 seconds the text “Not real gameplay” shows up in the font Resident Evil in white, from 0-100% opacity.

Panel 3

3.jpg

In this panel there is a black background with a old clock, from 10:01 seconds to 13:50 seconds the hands of the clock go from 1 pm to 12 midnight rotating clockwise.

Panel 4  

4.jpg

In this panel at 13:51 it fades in to this scene where you are holding a sniper, you are also on a balcony where a bunch of zombies are slowly walking towards you.

Panel 5 

5.jpg

In this panel you are looking through the binoculars to get a better look at the zombies, because its dark the night vision in them will give you a better look at your target. From 13:53-14:50 seconds you move from left to right.

Panel 6

6.jpg

In this panel you are looking through the sniper scope so you can kill your target, from 14:50-15:00 you zoom in onto the zombies head and shoot him. After that  from 15:01-15:50 seconds you move from middle zombie to right zombie and do the same process.

Panel 7

7.jpg

In this panel you zoom out of the sniper scope from 15:50-16:20 seconds and the screen starts to change from 0-100% opacity from 16:20 to 18:00 seconds

Panel 8

8.jpg

In this panel the screen is black from 18:00-18.03 seconds.

Panel 9

7

In this panel it is the same process up to 20:00 seconds.

Panel 10

9.jpg

In this panel from 20:00-22:00 seconds the word dead appears from 0-100% opacity, after from 22:00 to 24:00 seconds blood starts to drip down.

Concept art 

These are a few concept ideas for the sniper model that I am going to use for the characters main weapon. The picture to the right is the cross hair that I am going to use for the sniper scope.

Zombie 1

Zombie 2

Zombie 3

Resident Evil logo

Residentevil-logo.svg20e (1)Untitled-1Resident_evil_series_logo 

 

Final assets for Resident evil animation

These are my final asset designs for my animation.

Zombie 1 final graphics 

screen-shot-2017-02-24-at-20-28-56

Zombie 2 final graphics

screen-shot-2017-02-24-at-20-31-49

Zombie 3 final graphics

zombie-3

Binocular final graphics

5

Sniper

Screen Shot 2017-02-24 at 22.57.04.png   sniperscopeX2.jpg

Sniper

 

How I made Zombie 1

1.JPG2.JPG3.JPG4.JPG5.JPG6.JPG

How I made zombie 2 

Screen Shot 2017-02-24 at 15.52.59.pngScreen Shot 2017-02-24 at 15.58.19.pngScreen Shot 2017-02-24 at 15.59.58.pngScreen Shot 2017-02-24 at 16.02.40.pngScreen Shot 2017-02-24 at 16.04.18.pngScreen Shot 2017-02-24 at 16.13.39.pngScreen Shot 2017-02-24 at 16.07.36.pngScreen Shot 2017-02-24 at 16.33.03.pngScreen Shot 2017-02-24 at 16.35.46.pngScreen Shot 2017-02-24 at 17.39.14.png

Mood Board

Moad board 1.JPG

Screen Shot 2017-02-24 at 23.15.26.pngmood boars.jpg

Mind Maps 

20170305_190629.jpg

 

 

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