Render settings — December 2, 2016

Render settings

Ambient Occlusion


The setting that i chose for Ambient Occlusion were Use Sky Environment, Evaluate Transparency for the doors because they were transparent and the last one self shadowing only because i don’t want too much shadowing for my game otherwise you wont be able to see much in the game.

Global Illumination


I didn’t really apply much for these settings because i didn’t really know what they did. All i did was leave the default setting on because i didn’t want to ruin it by adding something that would’ve made my environment look worse.



I changed the Anti-Aliasing to best, Min level to 4×4, Max level to 8×8. I didn’t really mess with anything else for the same reason as the Global Illumination.