Task 4 Unit 7 — June 19, 2017

Task 4 Unit 7

Career Portfolio 

  •  A glossary of employment terms

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  • Identify a range of employment opportunities and job roles, from entry level jobs to senior roles.

Job Roles list: Animator, Game developer, Sound producer, Game designer, Level designer, 3D Modeller, Character designer.

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here are a list of the jobs that a company called Valve who are an independent country expect you to do. Valve also have no bosses to tell you what to to do.

  • Explain the pros and cons of the work available

Pros: There are many opportunities available for our work in the media sector, also there are many companies that will pay you a lot of money to do the thing you love, there is a lot of competition in this sector so that it will open up a lot more opportunities so you can create products like games, animations, sound and 3D Models. Depending on what level you are performing at, you could get a high salary.

Cons: The main cons to this sector is that you have to be in certain places to get the certain job role e.g I live in Devon and there aren’t many opportunities for me to be working in the big companies in my local area however there are still ways you can work for them online but that is very unlikely since there is so much competition when it comes to companies like EA and Ubisoft.

  • Explain how job roles overlap and interact

Job roles can overlap and interact by: If you were a 3D Modeller you might need to have some sort of skills to do with animation so it makes the animators who only know after affects a lot easier if you do the modelling part in Cinema 4D because then they will be able to take it into after affects and add some special effects etc.

  • List the range of skills required for the job roles identified

Time management, File management, Communication skills, Organisation skills, Team work, Independence, Cinema 4d skills, Animation, sound creation, art, creativity.

  • Provide examples of the jobs you have found with a brief description of where you found them, what the job entails and what skills you personally will need to develop to obtain such jobs.

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All I searched for was game developer jobs in google. The main website that I was on is:


The skills that are needed for this job are CCS, HTML, Javascript and WordPress. You will need a good understanding of all these particular skill sets to get a job at this place, you can either join full time or part time in my case I would join it part time, the payment is £25,000-£30,000 per annum. The area that this job is at is Edgware.

  • Identify education or training needed for each job. What type of professional development would need to be undertaken for these jobs? Provide examples of where to access Continued Professional Development.

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For the training you need to do to be able too actually have these skills you can go to things like specific college courses that show you have these skills, it normally goes from a pass to a distinction and the higher grade you get the more higher grade you get the more it shows how much training and skill you’ve had. Normally a level 3 course is 2 years. If you do an all rounder course it shows that you are more likely to know Photoshop, Illustrator which are the main programs you need to be a Level designer. There is also Apprenterships that you can do which is similar but you also get paid while you learn.


Identify different types of working lifestyles (part-time, full-time, temporary, hourly paid etc) and write about the advantages and disadvantages for each.

Full time: This is basically when someone puts there full effort into one job and instead of working a few hours per day they work the whole day. The advantages of this is that you can get paid a lot depending on the job and also you will be able to improve your skill. The disadvantages is that if you get paid less then it is kind of a waist of time if you work for more then one year.

Part time: This is where someone works only a few shifts a day and the don’t put there full energy into it, also they can have more then one job or a college course. An advantage of this is that it makes it easier to concentrate on other things while you are making money. The disadvantage of this is that you get paid less money then you would if you worked full time.

Hourly paid: This is where an employee only gets paid hourly for their service. The advantage is if you are very young this will be a good and easy way to make spending money because you don’t have to pay rent, the disadvantage is that you won’t get paid as much a you do with the other two.

SWOT analysis

Strengths: My strengths are that I am quite good at time management, file management, Adobe After affects, amok at Photoshop and Illustrator and team work.

Weaknesses: Im not that good on 3D modelling, Communication, organisation, planning, being confident while under pressure.

Opportunities: The opportunities I have from these skills are: Game Developer, Game designer, Level designer and animator.

Threats: My main threats are the people in my course that are looking to have a future in media.

£  Identify different types of working lifestyles (part-time, full-time, temporary, hourly paid etc) and write about the advantages and disadvantages for each

£  Identify professional behaviour required for working within the creative media industries and complete a SWOT analysis of your own professional development and professional behaviour. 

Task 3 Regulation of the media sector Unit 7 —

Task 3 Regulation of the media sector Unit 7

  • Why is the media sector regulated?

The media sector is relegated because otherwise there will be so many problems such as, there will be too many arguments on copyright, there will be a lot of libel. An example of a media sector is BBFC which do age rating for film, PEGI which do age ratings for games, PCC which are the rules called the editors for the code of practice.

  • What are the key issues affecting media producers and consumers?

There are many key issues that concern producers and consumers and they are: Monopolies, censorship, censorship is really important mainly because if you don’t censor your game to be appropriate for the waiting assigned by PEGI your game will either be banned or you can modify it so it can be ethically be accepted.

  • What is a monopoly?

A monopoly is where a market structure is characterised by one seller, this seller is selling a unique product into the market, in this particular market the seller has no competition. He/she is the main seller of goods with no close substitute.

  • Why is it important to ensure that no single media producer in the UK has a monopoly?

It is very important that we do not have a monopoly in the UK mainly because if you have one seller who has the most control it will be unfair for the other competitors to have equal competition, also if you have a monopoly in the UK the prices will be higher for something that is not good quality. This is really bad for the consumers because there is less of a product and also it will cost a lot more then it should at a competitive market. Thats why it’s important to have a competitive market in the UK so there is more of a product and it is a lot cheaper.

  • Why is consumer choice important?

A consumers chose in the market is more important because if they are not using the products then there will be no one to sell your product to, also if the consumer is mainly buying other products that is how a monopoly will start to form, the prices will go up and there will be less products there to buy and also less competition.

  • What is regulation?

Regulation is where companies are not able to add certain things to there products such as in the media sector there are such things as PEGI, BBFC which regulate age restrictions to certain parts of the media e.g PEGI only do age ratings for games and BBFC only do age ratings for films.

  • What are the advantages and disadvantages of regulation?

The advantages of regulation are that it doesn’t get people offended and stops things like copyright and piracy. The disadvantages of regulation are that it stops companies from being as creative as they like e.g if they wanted a photorealistic game but its only rated 12+ they aren’t allowed to add blood or any realistic life situations like brutal death. this is why games like Manhunt 2 were banned.

  • What regulatory issues apply in your creative media sector?

The things that regulate issues that apply to my media sector are things like PEGI, this is the main regulation that will be able to ruin a whole plan for a game idea. It is the most important thing to consider also because if you make a game to a certain genre e.g if you do a game in the horror genre it will most likely to be a 16+ rated because of all the violence, blood and maybe strong language.

  • How does the regulatory body enforce its regulatory powers?

PEGI: This regulatory body enforce there powers by using age ratings to stop people adding anything offensive to an ethnic society, they could also add things that could encourage kids to act a certain way which could either be really bad or really good, so that is why age ratings are really important and it splits the bad and the good apart.

  • How do regulation and deregulation affect media production, distribution and audience choice?

Regulation: If you had a certain genre it can choose how old your audience is going to be e.g if you wanted to make a football game it is mainly going to be a 7+ this will differ the audience so it can be kids who are 13 or adults who are 25.

deregulation: This effects the audiences choose by if they keep on moving the industries around the audience wouldn’t know what to choose.


  • Produce a case study of regulation being enforced within your sector.

Manhunt 2: This game was banned in the UK as soon as it came out, this is because PEGI saw how bad the game was influencing people that murder was ok, another reason is because of how detailed and brutal this game became when you were killing your enemies

  • What are the consequences of not adhering to the regulator’s rules and codes of practice?

The main consequences if you do not apply to the regulators rules and codes of practice are that you could possibly be fired or suspended from your job. You could also get a fine depending on what regulator you don’t follow.

Task 2 Ethical & legal constraints within the media sector — June 7, 2017

Task 2 Ethical & legal constraints within the media sector

The legal and ethical constraints with gaming are:

Legal: An example of a legal constrain is copyright, its against the law to take a game and just completely copy the mechanics an the game structure, but that is only if it has been trade marked. Another thing that is a constraint is Pegi ratings, a good example is that if that they ask you to have a 13+ rated game you rant allowed too much blood and gore in the game.

Ethical: There are many ethical constraints, an example of one is that in a game you can’t be racist, or say something offensive to a particular group of people because it could cause so many people to be offended and if they are offended they wouldn’t pay for your game.

Codes of practice for the gaming industry

For the gaming industry you are expected to do your work on time, the right file management, have the right time management e.g get into work on time, make a schedule for when you do your assignments, hand the work in on the same time it says on the brief, do your work as the brief says or your boss won’t accept it.

The relevant constraints that I considered while I was making my animation was considering the age rating, so while I was making the zombie I knew that I could make it a lot more detailed and gory. Also because of this I knew I wasn’t going to make it kid friendly so I decided to add a bit off blood for when the zombie got shot. I also made the music really creepy. For the copyright law I took some images but I traced over them and added to it so it wasn’t an exact copy.

Breaches of Conduct

The breaches of conduct, this is where a company in the gaming industry has completely ignored the laws, for example a game called The Punisher, this was mainly for ethical reasons because of how brutal the game was at the time, however the game wasn’t completely banned but only heavily modified. Another game that was similar was Mortal Combat because of how detailed the fighting was in that game, if you were to do a finishing move it will have an X-ray vision over the body while seeing the parts getting crushed. The last example of a game that was banned is Manhunt 2, this is mainly because you are this character going around killing anyone you choose.


The copyright law is if a big company e.g EA has a game that is really popular and they have payed for trade mark. If someone comes a long and completely copy the game mechanics and the objective of the game, then they can be sued and fined a lot of money, after the fine they will also have their game completely banned. This law is extremely important to know because if you get caught doing this your whole career is over.

Libel law

This is when you are talking really badly about a company, your allowed to be critical but you aren’t allowed to constantly talk badly of them especially on a review e.g Valve banned a game publisher for saying.

Task 1 report: Unit 7 — May 16, 2017

Task 1 report: Unit 7

Valve company

There are many things that Valve own. They are an independent company that owns there own games, platforms and engines. All the games are made and owned by Valve, but the platform engines are owned by other companies which are subsidiaries of Valve. Valve also us Steam which is the platform to publish all of there games that they have made which is the most popular platform out so far. The games that they have made they used their own engine which is owned by and called Source.

Valve is horizontally integrated, we know this because there are 3 companies Valve (owner of all of them), Steam (owner of the platform) and finally Source (the owner of the engine where valve make their games), all of these companies are connected and owned by one company valve. The company structure is a bit different to other independent companies, the reason for this is because it is quite a small company and boss free.

The customers of Valve are usually gamers across the world, the biggest product that they have sold is Counter-strike:Global Offensive, so this tells us that the customers mainly like first person shooters is 18+, but the problem with it is from my experience playing this game, is that there are way too many people that are to young to play this game e.g 14 and under.

The main competitors of Valve are Blizzard who made Over watch which is one of the most soled game in 2016. This game is also a first person shooter which can take most of the customers from Valve which are mainly fps based games. Also I think Uplay and  Origin could be a competitor because of the platforms are almost as popular as steam, they have games such as Assassins Creed and Battlefield 1.

Since Valve have have no bosses for their company, that allows the staff to work on what they choose and what’s best for the community rather then the company. This also gets rid of all the conflict between the staff and managers which could effect the product and what the community would think of the company, if they had managers that didn’t care about anything else but money. The fact that they have there own engine and platform is really good because they don’t have to worry about copyright and they can update it at any time if they have any problems, the only thing bad about this is that, the peoples patience will have a bad effect on them if they wait to long, the public will just move on and go to another platform or game. Also this company is quite a small independent company so it takes longer to produce but could be better quality.

There are only 7 senior staff and 2 managers, there hasn’t been any recent members joining that are senior and manager so that is why it is a small independent company, there is only 2 managers so it is basically a manager free company, its a unique way of doing things.